Bonjour à vous,
@ Cucurbitacé Alors ma tour c'est la CM 6431, il me semble bien avoir seulement Nvidia pourtant...
Mon Windows est bien à jour... Je dois essayer de mettre à jour Microsoft Visual C++ alors ?
À partir de ce site :
https://www.asus.com/fr/support/Downloa ... 0P3Jqx/36/ Qu'est ce que je dois mettre à jour ?
ASUS EasyUpdate me signal que je n'ai pas besoin de mise à jour (peut être que cette application n'est même pas à jour ?) .
@Bob49 Concernant les rapports voici les liens :
https://crash-stats.mozilla.com/report/ ... d721170914
https://crash-stats.mozilla.com/report/ ... 9e21170914
https://crash-stats.mozilla.com/report/ ... 3481170914
https://crash-stats.mozilla.com/report/ ... 5b30170914
https://crash-stats.mozilla.com/report/ ... 6f10170914
MAJ2 crashes :
https://crash-stats.mozilla.com/report/ ... 6991170916
https://crash-stats.mozilla.com/report/ ... 00f1170916
Le multi processus est bien activé
Voici ce que le tableau Accélération graphique me donne
Fonctionnalités
Composition Basic
Zoom/Panoramique asynchrones entrée molette activée; faire glisser les barres de défilement
Pilote WebGL 1 - Informations WSI EGL_VENDOR: Google Inc. (adapter LUID: 000000000000a1ae)
EGL_VERSION: 1.4 (ANGLE 2.1.0.dec065540d5f)
EGL_EXTENSIONS: EGL_EXT_create_context_robustness EGL_ANGLE_d3d_share_handle_client_buffer EGL_ANGLE_d3d_texture_client_buffer EGL_ANGLE_surface_d3d_texture_2d_share_handle EGL_ANGLE_query_surface_pointer EGL_ANGLE_window_fixed_size EGL_NV_post_sub_buffer EGL_KHR_create_context EGL_EXT_device_query EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_get_all_proc_addresses EGL_ANGLE_flexible_surface_compatibility EGL_ANGLE_create_context_webgl_compatibility EGL_CHROMIUM_create_context_bind_generates_resource
EGL_EXTENSIONS(nullptr): EGL_EXT_client_extensions EGL_EXT_platform_base EGL_EXT_platform_device EGL_ANGLE_platform_angle EGL_ANGLE_platform_angle_d3d EGL_ANGLE_device_creation EGL_ANGLE_device_creation_d3d11 EGL_ANGLE_experimental_present_path EGL_KHR_client_get_all_proc_addresses
Pilote WebGL 1 - Rendu Google Inc. -- ANGLE (NVIDIA GeForce 505 Direct3D9Ex vs_3_0 ps_3_0)
Pilote WebGL 1 - Version OpenGL ES 2.0 (ANGLE 2.1.0.dec065540d5f)
Pilote WebGL 1 - Extensions GL_ANGLE_depth_texture GL_ANGLE_framebuffer_blit GL_ANGLE_framebuffer_multisample
GL_ANGLE_instanced_arrays GL_ANGLE_pack_reverse_row_order GL_ANGLE_request_extension GL_ANGLE_robust_client_memory GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ANGLE_texture_usage GL_ANGLE_translated_shader_source GL_CHROMIUM_bind_generates_resource GL_CHROMIUM_bind_uniform_location GL_CHROMIUM_copy_texture GL_CHROMIUM_sync_query GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_marker GL_EXT_frag_depth GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_robustness GL_EXT_shader_texture_lod GL_EXT_texture_compression_dxt1 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_storage GL_EXT_unpack_subimage GL_KHR_debug GL_NV_fence GL_NV_pack_subimage GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_depth32 GL_OES_element_index_uint GL_OES_get_program_binary GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object
WebGL 1 - Extensions ANGLE_instanced_arrays EXT_blend_minmax EXT_color_buffer_half_float EXT_frag_depth EXT_shader_texture_lod EXT_texture_filter_anisotropic MOZ_debug OES_element_index_uint OES_standard_derivatives OES_texture_float OES_texture_float_linear OES_texture_half_float OES_texture_half_float_linear OES_vertex_array_object WEBGL_color_buffer_float WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_depth_texture WEBGL_lose_context MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc MOZ_WEBGL_depth_texture
Pilote WebGL 2 - Informations WSI -
Pilote WebGL 2 - Rendu WebGL creation failed:
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Error during ANGLE OpenGL init.
* Exhausted GL driver caps.
Pilote WebGL 2 - Version -
Pilote WebGL 2 - Extensions -
WebGL 2 - Extensions -
Backend audio wasapi
DirectWrite true (6.3.9600.18696)
GPU 1
Actif Oui
Description NVIDIA GeForce 505
ID du vendeur 0x10de
ID du périphérique 0x0a7b
Version du pilote 9.18.13.546
Date du pilote 7-31-2012
Pilotes nvd3dumx,nvwgf2umx,nvwgf2umx nvd3dum,nvwgf2um,nvwgf2um
ID du sous-système 00000000
RAM 1024
Diagnostics
AzureCanvasAccelerated 0
AzureCanvasBackend skia
AzureContentBackend skia
AzureFallbackCanvasBackend cairo
Journal des décisions
HW_COMPOSITING
disabled by user: Disabled by pref
D3D11_COMPOSITING
unavailable by default: Hardware compositing is disabled
DIRECT2D
unavailable by default: Direct2D requires Direct3D 11 compositing
D3D11_HW_ANGLE
unavailable by default: D3D11 compositing is disabled
disabled by env: D3D11 compositing is disabled
GPU_PROCESS
unavailable by env: Not using GPU Process since D3D11 is unavailable
WEBRENDER
opt-in by default: WebRender is an opt-in feature
unavailable by runtime: ANGLE is disabled
Merci d'avance pour votre aide !